Level design · 3D environments · Blender

Levels that guide you. Worlds you want to explore.

I’m a hobbyist level designer 3D environment artist. From first blockout to final render I build game worlds in Unreal Engine by using Blender. With a clear flow, strong atmosphere and a performant setup for Unreal Engine.

  • 7 yearsBlender experience
  • 24levels and environments
  • UE5 · Unityengines

Available for new projects

  • Blender
  • Unreal Engine 5
  • Unity
  • Blockout
  • Level flow
  • Geometry Nodes
  • Modular kits
  • Lighting
  • Substance Painter
  • Kitbashing

Renders and in-engine

The worlds up close.

Cycles renders, Eevee previews and in-engine screenshots. Scroll or use the arrows.

MB

About me

A level designer with an eye for atmosphere.

I’m Mila Brandt, a level designer and 3D environment artist. I start every level as a grey blockout: route, pacing and sightlines first, art second. That keeps a world both playable and beautiful.

I build everything in Blender, from modular kits and Geometry Nodes scatter to the final render. For the engine I think along on performance, so your world runs smoothly on mid-range hardware too.

Role
Level designer · Environment artist
Since
2018
Engines
Unreal Engine 5, Unity
Process
Blockout, playtest, art pass, lighting
  • Blender
  • Geometry Nodes
  • Substance Painter
  • Unreal Engine 5
  • Unity
  • ZBrush

Working on a game or a world?

Tell me briefly what you need: a level, an environment or a set of props. You’ll get a reply within one working day.

Get in touch