Level design · 3D environments · Blender
Levels that guide you. Worlds you want to explore.
I’m a hobbyist level designer 3D environment artist. From first blockout to final render I build game worlds in Unreal Engine by using Blender. With a clear flow, strong atmosphere and a performant setup for Unreal Engine.
- 7 yearsBlender experience
- 24levels and environments
- UE5 · Unityengines
Available for new projects
- Blender
- Unreal Engine 5
- Unity
- Blockout
- Level flow
- Geometry Nodes
- Modular kits
- Lighting
- Substance Painter
- Kitbashing
Renders and in-engine
The worlds up close.
Cycles renders, Eevee previews and in-engine screenshots. Scroll or use the arrows.
Levels and environments
Selected work.
Hover over a project to see the blockout it started from.
About me
A level designer with an eye for atmosphere.
I’m Mila Brandt, a level designer and 3D environment artist. I start every level as a grey blockout: route, pacing and sightlines first, art second. That keeps a world both playable and beautiful.
I build everything in Blender, from modular kits and Geometry Nodes scatter to the final render. For the engine I think along on performance, so your world runs smoothly on mid-range hardware too.
- Role
- Level designer · Environment artist
- Since
- 2018
- Engines
- Unreal Engine 5, Unity
- Process
- Blockout, playtest, art pass, lighting
- Blender
- Geometry Nodes
- Substance Painter
- Unreal Engine 5
- Unity
- ZBrush
Devlog
Breakdowns and notes from the editor.
Scheduled
This post is scheduled to be published in the future. It should not be displayed by the theme.
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Read moreWorking on a game or a world?
Tell me briefly what you need: a level, an environment or a set of props. You’ll get a reply within one working day.